getTextRenderableCharsLengthWithShadows

Processes your input text string with shadows to see how long it would be when rendering. Helpful for positioning your "cursor" in the texture cache!

Note: This will return cursor position into the beginning index of the foreground of the shadowed text if you're using it for subtraction.

int
getTextRenderableCharsLengthWithShadows
(
string input
)

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